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Thread Statistics | Show CCP posts - 41 post(s) |

Amida Ta
German Mining and Manufacture Corp.
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Posted - 2010.04.21 20:03:00 -
[1]
Originally by: CCP Soundwave
4. Well 0.0 space will have the highest rewards, so there will be an advantage to being in a sov holding alliance.
Could you please explain that? A general notion in Eve seems to be risk vs. reward. And following that formula rewards in 0.0 space should likely be the lowest.
The reasons are very simple: For a sov holding alliance PI in 0.0 CLEARLY has a much lower risk than doing PI in Highsec. In fact it even has less risk than currently (aka buying from NPCs and then transporting into the own territory).
If you asses the risks you can see that PI is entirely save most of the time (planetary structures cannot be attacked or otherwise be destroyed or be interfered with). The only difference is in delivering and getting products. And for any 0.0 corp doing that in their own space is actually MUCH safer than doing it in highsec. The only potential risk would be to loose sovereignity. But even then you could either recapture it or you could simply build up new PI structures (as it seems now that is a cheap process).
So we have less risk because: + Not being exposed to enemies while delivering/retrieving products + Not having to buy in remote places and having risk in transferring it + Not having resources and time tied up in transferring + Producing goods near the required places (e.g. POSes) and needing to maintain less inventory. + Getting independent from devliveries/blockades, etc.
And we have more risk because: - You could loose sovereignity in that system.
If you compare that it's pretty obvious that it will be overall LESS risky in 0.0 so why should 0.0 have the highest rewards???? _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2010.04.22 00:59:00 -
[2]
Originally by: CCP Soundwave
Originally by: Jongo Fett highest rewards should be in low sec tbh. Just to populate low sec that little bit more.
We've scaled it with 0.0 being the highest output.
Could you please explain why?
See my post above why imho this doesn't make sense. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |

Amida Ta
German Mining and Manufacture Corp.
|
Posted - 2010.04.22 16:33:00 -
[3]
Originally by: Reptzo
I am going to have to side with soundwave on this one. Have you ever tried running logistics to an area of 0.0 3 or more cynos (max skills) from empire? Running fuel for 20-40 poses? Plus ammos/ships that aren't or cant be made in 0.0? first few runs are not so bad, after a month of spending a few hours trying to get the transport fleet together, waiting for or finding systems to jump through that aren't filled with hostiles, it just old and frustrating, and turns eve into a new form of self hate.
And that is EXACTLY the reason why rewards should be LOWEST in nullsec. Nullsec corps will use PI to fuel posses no matter if they get the highest rewards or the lowest. Exactly for the reason that you and CCP Soundwave said: Getting it from elsewhere is hard. So it will be always interesting to use PI in nullsec no matter what. However in highsec it's a different story. NOBODY will be able to sell ANY pos fuels if nullsec produces them on their own. So added to that you get the lowest rewards in highsec/lowsec. That just doesn't make any sense. _________________________ EveAI.Live - The EVE-Online API/class library for .Net, C# and VB.Net |
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